testbonus
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FIGHTING STYLES BONUS TABLE
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| Fighting | Damage | Damage | Healing | Flee |
| Style | Dealt | Taken | Received | Allowed |
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| Standard | 100% | 100% | 100% | Yes |
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| Defensive | 90% | 90% | 110% | Yes |
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| Evasive | 80% | 80% | 120% | Yes |
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| Aggressive | 110% | 110% | 90% | No |
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| Berserk | 120% | 120% | 80% | No |
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== DAMAGE AFFECTS ==
* Weapon/Melee Attacks * Force Powers/Abilities * Spell Damage
== HEALING AFFECTS ==
* All healing spells/abilities use the caster's fighting style modifier
== COLOR KEY ==
* Green = Beneficial * Red = Detrimental * Yellow = Neutral * Cyan = Minor Penalty
== TACTICAL SUMMARY ==
* Evasive: Maximum survivability (-20% damage dealt, -20% damage taken, +20% healing)
* Defensive: Balanced survivability (-10% damage dealt, -10% damage taken, +10% healing)
* Standard: No modifiers, maintains flexibility
* Aggressive: Moderate offense (+10% damage dealt, +10% damage taken, -10% healing, no flee)
* Berserk: Maximum offense (+20% damage dealt, +20% damage taken, -20% healing, no flee)
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